Friday, 4 December 2009

Topography
The following stage is to create the topography on the reference planes that will be used in max to model the head. The initial blue lines show hard edges, creases and protusions in the surface. the red lines show the quad build up of base polygons. noting that around the features the quads tend to become smaller. and that they follow the underlying muscular nature of the human face.



3d Head
The task at hand is to follow the tutorials online (cgindia.com) to model and texture a head in 3d'smax using my own face as a base image. Initially two pictures were opened in photoshop and using lens correction and some basic editing the pictures were tidied up and correctly alighned.

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